Game has Better Tutorial


Hello is this thing still on?

I know the last devlog I wrote was written like I was never going to make another devlog, but that wasn't actually the case. If there were any QoL changes that I made while making the full version, the demo version will get it too, and you will hear about it here! But life really got in the way and I wasn't able to touch this game ever since a few days ago. But hey! We're back now and I have the time to work on this again.

Reworking the tutorial wasn't actually part of my agenda, but when I got back to working on the game I suddenly have the thought of getting my friends to playtest the v1.0.0 demo, because it wasn't explicitly sure to me if anyone has played it. And as expected, they just jumped in to the tutorial set/deck, which got me thinking how I never actually gotten the tutorial properly playtested ever since I made it many months ago. And because of that, it was kinda a disaster, the old tutorial had too much text and too little interaction to actually help out the players, my friends came in confused and came out of the tutorial also confused.

So the entire script of the tutorial has been reworked and parts of the tutorial system has been enhanced. There's now way less words and information for you to read at any given step and the tutorial deck can now properly highlight specific cards and UI elements. Naively, this would be the last time I tweak the tutorial, but I know it's not, Trying to have more fresh eyes play this game so there'll definitely be more and more misunderstandings I have to fix.

On a less important but important note, There are a few QoL features added and bugs fixed. Here's a quick rundown of them:

A 'bug' where you can hide the hands/decks and scores/chips panel by pressing a pressed button twice. I personally thought leaving this in was basically inconsequential, buuuut it does make the game look unpolished, so for the sake of that, I fixed it 

There's also a bug where some panels in this game has this strange ghosting effect, where they are slightly transparent right in the borders. This ones an old issue too because it has spread to quite a few panels and I only noticed very recently. (Funnily enough, you can actually see it in the gif above).

For the QoL, you can now see your hand collections in game! I need to remind myself that there will be people who aren't familiar with poker or solitaire or both when playing my game, so expecting them to remember the standard poker hands will leave them confused, and left in the dust when non-standard ones come into play. 

You may notice in the gif the hands has a subtitle under them. That's because there is now also a hint system! The subtitle is there to vaguely describe what the hand is and will stay there even if you haven't unlocked it, hopefully making you wonder what it might be when playing. And to extend it too, when hovering over the hands in the hands tab, a tooltip will show up which will show you exactly what the hand is in text, but if you hover over a ???, it will show you the hint instead. (You can see the hand in picture example in the collections screen)


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